Suika Game 2.0 • High-Fidelity Glass Edition

Suika Game 2.0 (Glass Edition)

Welcome to the upgraded browser edition of Suika Game. Featuring a warm kitchen studio, physical glass container, daily shared seeds, and responsive controls.

Suika Game 2.0 (Glass Edition)
Suika Game 2.0 (Glass Edition)Classic

What's New in Version 2.0

Key improvements crafted for the ultimate browser watermelon merge experience

Cozy Kitchen Studio & Glass Jar

Replaced flat rectangular game boxes with a wide, translucent glass container set in a warm wooden kitchen with soft sunlight and cute fruit faces.

Synchronized Daily Challenge

Every calendar day uses a deterministic seed. All players tackle the exact same fruit drop order, making comparisons and daily high scores genuinely meaningful.

Full 11-Tier Physics Progression

Fine-tuned Matter.js physics with custom mass, radius, and restitution parameters for each of the 11 fruits from Cherry to Watermelon.

Responsive Multi-Input Control

Native support for mouse movement, keyboard shortcuts (A/D and Spacebar), and fluid touch drag-and-release on mobile phones and iPads.

Local Records & Daily Streaks

Tracks your all-time high score, today's top score, and continuous challenge participation streak directly in local browser storage.

1200×630 Shareable Score Card

One-click export of a clean PNG score graphic including challenge date, streak count, and final score for sharing on social platforms.

11-Tier Evolution Hierarchy

The Complete Fruit Merge Evolution

Merge identical fruit inside the glass jar to climb from Cherry to Watermelon.

Evolution Progression (Level 1 → 11)
Watermelon
11 / 11

Watermelon

+66

The apex fruit! Giant smiling watermelon that dominates the glass jar. Merging two Watermelons clears both and awards a massive bonus.

Recipe:WatermelonFinal tier

1. The Corner Anchor Rule

Always guide your heaviest fruits (Watermelon, Melon, Pineapple) toward the bottom left or right corner. Anchoring big mass prevents smaller fruits from getting trapped underneath, which creates dangerous floating air pockets.

2. Staircase Height Gradient

Stack fruits in descending order of size from your corner anchor (e.g., Melon → Peach → Apple → Grape). When a new fruit drops, it rolls down the slope and triggers a smooth domino cascade straight into the anchor.

3. Wall Friction & Danger Line

Dropping against the container walls absorbs lateral bounce and stabilizes momentum. Keep an eye on the top dotted line: if fruit stacks sit above it for over 1.5 seconds, the game ends.